![]() ![]() For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter P. In honor of the release of the Ptolemies, we have decided to dub Alpha 15 “Osiris”. We name our releases according to development status (“Alpha” or “Beta”), successive release number (1, 2, 3, …) and a word relating to the ancient world, in alphabetical order (“Argonaut” for A, “Bellerophon” for B, …).Osiris was an ancient Egyptian god, usually identified as the god of the afterlife, the underworld and the dead. Also, you are invited to register on our forums and start participating! Why “Osiris”? Interested? Log onto #0ad-dev on QuakeNet on IRC and meet the developers. Programmers are especially welcome and can get started immediately. We are seeking volunteer contributors in programming, art, sound, documentation and more. When you provide feedback, we would ask you to focus on some of the other points that could be improved. Some known issues are: Lag, visual glitches or textures not loaded, missing animations and more. We are well aware there is some room for improvement in 0 A.D. Please see the “Get Support” page on our website to find ways to get help from the active and friendly 0 A.D. ![]() Some recent graphical changes make it possible to make particle jet trails and more realistic smoke in the future.This should allow more people to host multiplayer games without connection issues. Increased Support for Multiplayer Hosting: If you were unable to host multiplayer games before because you couldn’t manually setup port forwarding, now the game will try to automatically negotiate port forwarding with routers supporting UPnP.These issues made multiplayer games with AI players nearly unplayable in Alpha 14 but should now be fixed. Multiplayer OOS Problems Fixed: Several causes of out-of-sync errors in multiplayer games have been fixed. 0 AD ONLINE FREEIf you have the necessary skills to help localize 0 A.D., feel free to head over to the web-based translation platform Transifex! Internationalization Work Started: For the next Alpha we intend to include a translation system, and work on such a system has already begun.With Alpha 15 you can see it in action the first time! At the moment the new design is only used for the multiplayer lobby, but other menus will hopefully also benefit from the improvements in the future. New GUI Design: Work on a new and improved user interface design has started a while ago.The new GUI design, modelled by the new Multiplayer Lobby. After you’re done defending yourself from an enemy attack, you can quickly send units back to their previous tasks using the back-to-work button. “Back to Work” Button: The last civilian task a unit was doing (i.e., gathering, building, trading, …) is remembered when ordering a unit to do some military task (i.e.Automatic Naval Pickup: When units are asked to garrison into a ship, the ship will sail to the shoreline to pick them up.Auto-Garrison Units: When possible, you can ask your newly-produced units to garrison in the production building by setting the rally point in the building itself, using the Ctrl key.Attack Notification: Whenever you’re attacked, you’ll hear a sound and receive a chat message, and the minimap will shows some blinking pixels on the map so you can quickly see where the attack is happening.When the guarded unit is attacked, whoever is guarding it will come to help, either by attacking the offender, or by healing or repairing the guarded unit. Escort / Guard Order: You can now order your troops to protect other units or buildings. ![]() The Ptolemies will be completed in the next alpha releases. Some new buildings, units and unique gameplay features can already be tested, but it’s not finished yet and still contains a lot of placeholders. ![]()
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